Running Benchmark: 
"Maximum VBO-Size in Video Ram"

We will render several Cubes while increasing the Vtx-Count each Render-Pass.

Test (1/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 51204
Draw-Calls: 102
Tris per Draw-Call: 502
Vertex-Buffer Size: 1600,125 KB
Million Tris/s: 59,630
Fps: 1164,60
------------------------------------------
Test (2/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 102204
Draw-Calls: 102
Tris per Draw-Call: 1002
Vertex-Buffer Size: 3193,875 KB
Million Tris/s: 69,725
Fps: 682,21
------------------------------------------
Test (3/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 153204
Draw-Calls: 102
Tris per Draw-Call: 1502
Vertex-Buffer Size: 4787,625 KB
Million Tris/s: 75,122
Fps: 490,34
------------------------------------------
Test (4/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 204204
Draw-Calls: 102
Tris per Draw-Call: 2002
Vertex-Buffer Size: 6381,375 KB
Million Tris/s: 77,443
Fps: 379,24
------------------------------------------
Test (5/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 255204
Draw-Calls: 102
Tris per Draw-Call: 2502
Vertex-Buffer Size: 7975,125 KB
Million Tris/s: 79,401
Fps: 311,13
------------------------------------------
Test (6/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 306204
Draw-Calls: 102
Tris per Draw-Call: 3002
Vertex-Buffer Size: 9568,875 KB
Million Tris/s: 80,623
Fps: 263,30
------------------------------------------
Test (7/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 357204
Draw-Calls: 102
Tris per Draw-Call: 3502
Vertex-Buffer Size: 11162,630 KB
Million Tris/s: 81,463
Fps: 228,06
------------------------------------------
Test (8/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 408204
Draw-Calls: 102
Tris per Draw-Call: 4002
Vertex-Buffer Size: 12756,380 KB
Million Tris/s: 82,130
Fps: 201,20
------------------------------------------
Test (9/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 459204
Draw-Calls: 102
Tris per Draw-Call: 4502
Vertex-Buffer Size: 14350,130 KB
Million Tris/s: 82,687
Fps: 180,07
------------------------------------------
Test (10/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 510204
Draw-Calls: 102
Tris per Draw-Call: 5002
Vertex-Buffer Size: 15943,880 KB
Million Tris/s: 83,167
Fps: 163,01
------------------------------------------
Test (11/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 561204
Draw-Calls: 102
Tris per Draw-Call: 5502
Vertex-Buffer Size: 17537,630 KB
Million Tris/s: 83,528
Fps: 148,84
------------------------------------------
Test (12/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 612204
Draw-Calls: 102
Tris per Draw-Call: 6002
Vertex-Buffer Size: 19131,380 KB
Million Tris/s: 83,852
Fps: 136,97
------------------------------------------
Test (13/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 663204
Draw-Calls: 102
Tris per Draw-Call: 6502
Vertex-Buffer Size: 20725,130 KB
Million Tris/s: 84,112
Fps: 126,83
------------------------------------------
Test (14/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 714204
Draw-Calls: 102
Tris per Draw-Call: 7002
Vertex-Buffer Size: 22318,880 KB
Million Tris/s: 84,415
Fps: 118,19
------------------------------------------
Test (15/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 765204
Draw-Calls: 102
Tris per Draw-Call: 7502
Vertex-Buffer Size: 23912,630 KB
Million Tris/s: 84,626
Fps: 110,59
------------------------------------------
Test (16/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 816204
Draw-Calls: 102
Tris per Draw-Call: 8002
Vertex-Buffer Size: 25506,380 KB
Million Tris/s: 84,829
Fps: 103,93
------------------------------------------
Test (17/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 867204
Draw-Calls: 102
Tris per Draw-Call: 8502
Vertex-Buffer Size: 27100,130 KB
Million Tris/s: 84,997
Fps: 98,01
------------------------------------------
Test (18/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 918204
Draw-Calls: 102
Tris per Draw-Call: 9002
Vertex-Buffer Size: 28693,880 KB
Million Tris/s: 85,131
Fps: 92,72
------------------------------------------
Test (19/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 969204
Draw-Calls: 102
Tris per Draw-Call: 9502
Vertex-Buffer Size: 30287,630 KB
Million Tris/s: 85,254
Fps: 87,96
------------------------------------------
Test (20/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 1020204
Draw-Calls: 102
Tris per Draw-Call: 10002
Vertex-Buffer Size: 31881,380 KB
Million Tris/s: 85,412
Fps: 83,72
------------------------------------------
Test (21/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 1071204
Draw-Calls: 102
Tris per Draw-Call: 10502
Vertex-Buffer Size: 33475,130 KB
Million Tris/s: 33,014
Fps: 30,82
------------------------------------------
Test (22/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 1122204
Draw-Calls: 102
Tris per Draw-Call: 11002
Vertex-Buffer Size: 35068,880 KB
Million Tris/s: 33,049
Fps: 29,45
------------------------------------------
Test (23/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 1173204
Draw-Calls: 102
Tris per Draw-Call: 11502
Vertex-Buffer Size: 36662,630 KB
Million Tris/s: 33,102
Fps: 28,22
------------------------------------------
Test (24/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 1224204
Draw-Calls: 102
Tris per Draw-Call: 12002
Vertex-Buffer Size: 38256,380 KB
Million Tris/s: 33,152
Fps: 27,08
------------------------------------------
Test (25/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 1275204
Draw-Calls: 102
Tris per Draw-Call: 12502
Vertex-Buffer Size: 39850,130 KB
Million Tris/s: 33,133
Fps: 25,98
------------------------------------------
Test (26/25)
Benchmark finished: 

Now look out for a rapid performance drops! Run custom Tests arround that value to find out the exact limit. Decrease AGP-Rate to make the drop more obvious!

Running Benchmark: 
"Maximum VBO-Size in Video Ram"

We will render several Cubes while increasing the Vtx-Count each Render-Pass.

Test (1/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 51204
Draw-Calls: 102
Tris per Draw-Call: 502
Vertex-Buffer Size: 1600,125 KB
Million Tris/s: 59,187
Fps: 1155,90
------------------------------------------
Test (2/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 102204
Draw-Calls: 102
Tris per Draw-Call: 1002
Vertex-Buffer Size: 3193,875 KB
Million Tris/s: 70,133
Fps: 686,21
------------------------------------------
Test (3/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 153204
Draw-Calls: 102
Tris per Draw-Call: 1502
Vertex-Buffer Size: 4787,625 KB
Million Tris/s: 74,714
Fps: 487,67
------------------------------------------
Test (4/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 204204
Draw-Calls: 102
Tris per Draw-Call: 2002
Vertex-Buffer Size: 6381,375 KB
Million Tris/s: 77,850
Fps: 381,24
------------------------------------------
Test (5/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 255204
Draw-Calls: 102
Tris per Draw-Call: 2502
Vertex-Buffer Size: 7975,125 KB
Million Tris/s: 79,125
Fps: 310,05
------------------------------------------
Test (6/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 306204
Draw-Calls: 102
Tris per Draw-Call: 3002
Vertex-Buffer Size: 9568,875 KB
Million Tris/s: 80,677
Fps: 263,47
------------------------------------------
Test (7/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 357204
Draw-Calls: 102
Tris per Draw-Call: 3502
Vertex-Buffer Size: 11162,630 KB
Million Tris/s: 81,463
Fps: 228,06
------------------------------------------
Test (8/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 408204
Draw-Calls: 102
Tris per Draw-Call: 4002
Vertex-Buffer Size: 12756,380 KB
Million Tris/s: 82,183
Fps: 201,33
------------------------------------------
Test (9/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 459204
Draw-Calls: 102
Tris per Draw-Call: 4502
Vertex-Buffer Size: 14350,130 KB
Million Tris/s: 82,687
Fps: 180,07
------------------------------------------
Test (10/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 510204
Draw-Calls: 102
Tris per Draw-Call: 5002
Vertex-Buffer Size: 15943,880 KB
Million Tris/s: 83,167
Fps: 163,01
------------------------------------------
Test (11/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 561204
Draw-Calls: 102
Tris per Draw-Call: 5502
Vertex-Buffer Size: 17537,630 KB
Million Tris/s: 83,528
Fps: 148,84
------------------------------------------
Test (12/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 612204
Draw-Calls: 102
Tris per Draw-Call: 6002
Vertex-Buffer Size: 19131,380 KB
Million Tris/s: 83,852
Fps: 136,97
------------------------------------------
Test (13/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 663204
Draw-Calls: 102
Tris per Draw-Call: 6502
Vertex-Buffer Size: 20725,130 KB
Million Tris/s: 84,167
Fps: 126,91
------------------------------------------
Test (14/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 714204
Draw-Calls: 102
Tris per Draw-Call: 7002
Vertex-Buffer Size: 22318,880 KB
Million Tris/s: 84,415
Fps: 118,19
------------------------------------------
Test (15/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 765204
Draw-Calls: 102
Tris per Draw-Call: 7502
Vertex-Buffer Size: 23912,630 KB
Million Tris/s: 84,626
Fps: 110,59
------------------------------------------
Test (16/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 816204
Draw-Calls: 102
Tris per Draw-Call: 8002
Vertex-Buffer Size: 25506,380 KB
Million Tris/s: 84,772
Fps: 103,86
------------------------------------------
Test (17/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 867204
Draw-Calls: 102
Tris per Draw-Call: 8502
Vertex-Buffer Size: 27100,130 KB
Million Tris/s: 84,941
Fps: 97,95
------------------------------------------
Test (18/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 918204
Draw-Calls: 102
Tris per Draw-Call: 9002
Vertex-Buffer Size: 28693,880 KB
Million Tris/s: 85,131
Fps: 92,72
------------------------------------------
Test (19/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 969204
Draw-Calls: 102
Tris per Draw-Call: 9502
Vertex-Buffer Size: 30287,630 KB
Million Tris/s: 85,310
Fps: 88,02
------------------------------------------
Test (20/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 1020204
Draw-Calls: 102
Tris per Draw-Call: 10002
Vertex-Buffer Size: 31881,380 KB
Million Tris/s: 85,412
Fps: 83,72
------------------------------------------
Test (21/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 1071204
Draw-Calls: 102
Tris per Draw-Call: 10502
Vertex-Buffer Size: 33475,130 KB
Million Tris/s: 33,014
Fps: 30,82
------------------------------------------
Test (22/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 1122204
Draw-Calls: 102
Tris per Draw-Call: 11002
Vertex-Buffer Size: 35068,880 KB
Million Tris/s: 33,049
Fps: 29,45
------------------------------------------
Test (23/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 1173204
Draw-Calls: 102
Tris per Draw-Call: 11502
Vertex-Buffer Size: 36662,630 KB
Million Tris/s: 33,102
Fps: 28,22
------------------------------------------
Test (24/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 1224204
Draw-Calls: 102
Tris per Draw-Call: 12002
Vertex-Buffer Size: 38256,380 KB
Million Tris/s: 33,152
Fps: 27,08
------------------------------------------
Test (25/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 1275204
Draw-Calls: 102
Tris per Draw-Call: 12502
Vertex-Buffer Size: 39850,130 KB
Million Tris/s: 33,187
Fps: 26,02
------------------------------------------
Test (26/25)
Benchmark finished: 

Now look out for a rapid performance drops! Run custom Tests arround that value to find out the exact limit. Decrease AGP-Rate to make the drop more obvious!

Running Benchmark: 
"Maximum VBO-Size in Video Ram"

We will render several Cubes while increasing the Vtx-Count each Render-Pass.

Test (1/25)

------------------------------------------
Render Method: Pointers (sep. VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 51204
Draw-Calls: 102
Tris per Draw-Call: 502
Buffer1 Size: 600,047 KB
Buffer2 Size: 600,047 KB
Buffer3 Size: 400,031 KB
Million Tris/s: 63,110
Fps: 1232,50
------------------------------------------
Test (2/25)

------------------------------------------
Render Method: Pointers (sep. VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 102204
Draw-Calls: 102
Tris per Draw-Call: 1002
Buffer1 Size: 1197,703 KB
Buffer2 Size: 1197,703 KB
Buffer3 Size: 798,469 KB
Million Tris/s: 74,237
Fps: 726,36
------------------------------------------
Test (3/25)

------------------------------------------
Render Method: Pointers (sep. VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 153204
Draw-Calls: 102
Tris per Draw-Call: 1502
Buffer1 Size: 1795,359 KB
Buffer2 Size: 1795,359 KB
Buffer3 Size: 1196,906 KB
Million Tris/s: 79,613
Fps: 519,65
------------------------------------------
Test (4/25)

------------------------------------------
Render Method: Pointers (sep. VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 204204
Draw-Calls: 102
Tris per Draw-Call: 2002
Buffer1 Size: 2393,016 KB
Buffer2 Size: 2393,016 KB
Buffer3 Size: 1595,344 KB
Million Tris/s: 82,389
Fps: 403,46
------------------------------------------
Test (5/25)

------------------------------------------
Render Method: Pointers (sep. VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 255204
Draw-Calls: 102
Tris per Draw-Call: 2502
Buffer1 Size: 2990,672 KB
Buffer2 Size: 2990,672 KB
Buffer3 Size: 1993,781 KB
Million Tris/s: 85,521
Fps: 335,11
------------------------------------------
Test (6/25)

------------------------------------------
Render Method: Pointers (sep. VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 306204
Draw-Calls: 102
Tris per Draw-Call: 3002
Buffer1 Size: 3588,328 KB
Buffer2 Size: 3588,328 KB
Buffer3 Size: 2392,219 KB
Million Tris/s: 86,088
Fps: 281,15
------------------------------------------
Test (7/25)

------------------------------------------
Render Method: Pointers (sep. VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 357204
Draw-Calls: 102
Tris per Draw-Call: 3502
Buffer1 Size: 4185,984 KB
Buffer2 Size: 4185,984 KB
Buffer3 Size: 2790,656 KB
Million Tris/s: 87,280
Fps: 244,34
------------------------------------------
Test (8/25)

------------------------------------------
Render Method: Pointers (sep. VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 408204
Draw-Calls: 102
Tris per Draw-Call: 4002
Buffer1 Size: 4783,641 KB
Buffer2 Size: 4783,641 KB
Buffer3 Size: 3189,094 KB
Million Tris/s: 87,724
Fps: 214,90
------------------------------------------
Test (9/25)

------------------------------------------
Render Method: Pointers (sep. VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 459204
Draw-Calls: 102
Tris per Draw-Call: 4502
Buffer1 Size: 5381,297 KB
Buffer2 Size: 5381,297 KB
Buffer3 Size: 3587,531 KB
Million Tris/s: 88,355
Fps: 192,41
------------------------------------------
Test (10/25)

------------------------------------------
Render Method: Pointers (sep. VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 510204
Draw-Calls: 102
Tris per Draw-Call: 5002
Buffer1 Size: 5978,953 KB
Buffer2 Size: 5978,953 KB
Buffer3 Size: 3985,969 KB
Million Tris/s: 87,919
Fps: 172,32
------------------------------------------
Test (11/25)

------------------------------------------
Render Method: Pointers (sep. VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 561204
Draw-Calls: 102
Tris per Draw-Call: 5502
Buffer1 Size: 6576,609 KB
Buffer2 Size: 6576,609 KB
Buffer3 Size: 4384,406 KB
Million Tris/s: 88,867
Fps: 158,35
------------------------------------------
Test (12/25)

------------------------------------------
Render Method: Pointers (sep. VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 612204
Draw-Calls: 102
Tris per Draw-Call: 6002
Buffer1 Size: 7174,266 KB
Buffer2 Size: 7174,266 KB
Buffer3 Size: 4782,844 KB
Million Tris/s: 90,245
Fps: 147,41
------------------------------------------
Test (13/25)

------------------------------------------
Render Method: Pointers (sep. VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 663204
Draw-Calls: 102
Tris per Draw-Call: 6502
Buffer1 Size: 7771,922 KB
Buffer2 Size: 7771,922 KB
Buffer3 Size: 5181,281 KB
Million Tris/s: 89,574
Fps: 135,06
------------------------------------------
Test (14/25)

------------------------------------------
Render Method: Pointers (sep. VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 714204
Draw-Calls: 102
Tris per Draw-Call: 7002
Buffer1 Size: 8369,578 KB
Buffer2 Size: 8369,578 KB
Buffer3 Size: 5579,719 KB
Million Tris/s: 90,760
Fps: 127,08
------------------------------------------
Test (15/25)

------------------------------------------
Render Method: Pointers (sep. VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 765204
Draw-Calls: 102
Tris per Draw-Call: 7502
Buffer1 Size: 8967,234 KB
Buffer2 Size: 8967,234 KB
Buffer3 Size: 5978,156 KB
Million Tris/s: 89,994
Fps: 117,61
------------------------------------------
Test (16/25)

------------------------------------------
Render Method: Pointers (sep. VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 816204
Draw-Calls: 102
Tris per Draw-Call: 8002
Buffer1 Size: 9564,891 KB
Buffer2 Size: 9564,891 KB
Buffer3 Size: 6376,594 KB
Million Tris/s: 92,196
Fps: 112,96
------------------------------------------
Test (17/25)

------------------------------------------
Render Method: Pointers (sep. VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 867204
Draw-Calls: 102
Tris per Draw-Call: 8502
Buffer1 Size: 10162,550 KB
Buffer2 Size: 10162,550 KB
Buffer3 Size: 6775,031 KB
Million Tris/s: 90,466
Fps: 104,32
------------------------------------------
Test (18/25)

------------------------------------------
Render Method: Pointers (sep. VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 918204
Draw-Calls: 102
Tris per Draw-Call: 9002
Buffer1 Size: 10760,200 KB
Buffer2 Size: 10760,200 KB
Buffer3 Size: 7173,469 KB
Million Tris/s: 91,515
Fps: 99,67
------------------------------------------
Test (19/25)

------------------------------------------
Render Method: Pointers (sep. VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 969204
Draw-Calls: 102
Tris per Draw-Call: 9502
Buffer1 Size: 11357,860 KB
Buffer2 Size: 11357,860 KB
Buffer3 Size: 7571,906 KB
Million Tris/s: 90,039
Fps: 92,90
------------------------------------------
Test (20/25)

------------------------------------------
Render Method: Pointers (sep. VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 1020204
Draw-Calls: 102
Tris per Draw-Call: 10002
Buffer1 Size: 11955,520 KB
Buffer2 Size: 11955,520 KB
Buffer3 Size: 7970,344 KB
Million Tris/s: 92,993
Fps: 91,15
------------------------------------------
Test (21/25)

------------------------------------------
Render Method: Pointers (sep. VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 1071204
Draw-Calls: 102
Tris per Draw-Call: 10502
Buffer1 Size: 12553,170 KB
Buffer2 Size: 12553,170 KB
Buffer3 Size: 8368,781 KB
Million Tris/s: 91,513
Fps: 85,43
------------------------------------------
Test (22/25)

------------------------------------------
Render Method: Pointers (sep. VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 1122204
Draw-Calls: 102
Tris per Draw-Call: 11002
Buffer1 Size: 13150,830 KB
Buffer2 Size: 13150,830 KB
Buffer3 Size: 8767,219 KB
Million Tris/s: 92,775
Fps: 82,67
------------------------------------------
Test (23/25)

------------------------------------------
Render Method: Pointers (sep. VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 1173204
Draw-Calls: 102
Tris per Draw-Call: 11502
Buffer1 Size: 13748,480 KB
Buffer2 Size: 13748,480 KB
Buffer3 Size: 9165,656 KB
Million Tris/s: 91,388
Fps: 77,90
------------------------------------------
Test (24/25)

------------------------------------------
Render Method: Pointers (sep. VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 1224204
Draw-Calls: 102
Tris per Draw-Call: 12002
Buffer1 Size: 14346,140 KB
Buffer2 Size: 14346,140 KB
Buffer3 Size: 9564,094 KB
Million Tris/s: 93,482
Fps: 76,36
------------------------------------------
Test (25/25)

------------------------------------------
Render Method: Pointers (sep. VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 1275204
Draw-Calls: 102
Tris per Draw-Call: 12502
Buffer1 Size: 14943,800 KB
Buffer2 Size: 14943,800 KB
Buffer3 Size: 9962,531 KB
Million Tris/s: 91,267
Fps: 71,57
------------------------------------------
Test (26/25)
Benchmark finished: 

Now look out for a rapid performance drops! Run custom Tests arround that value to find out the exact limit. Decrease AGP-Rate to make the drop more obvious!

Running Benchmark: 
"Maximum VBO-Size in Video Ram"

We will render several Cubes while increasing the Vtx-Count each Render-Pass.

Test (1/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 51204
Draw-Calls: 102
Tris per Draw-Call: 502
Vertex-Buffer Size: 847,125 KB
Index-Buffer Size: 200,016 KB
Million Tris/s: 43,324
Fps: 846,10
------------------------------------------
Test (2/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 102204
Draw-Calls: 102
Tris per Draw-Call: 1002
Vertex-Buffer Size: 1690,875 KB
Index-Buffer Size: 399,234 KB
Million Tris/s: 51,613
Fps: 505,00
------------------------------------------
Test (3/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 153204
Draw-Calls: 102
Tris per Draw-Call: 1502
Vertex-Buffer Size: 2534,625 KB
Index-Buffer Size: 598,453 KB
Million Tris/s: 69,314
Fps: 452,43
------------------------------------------
Test (4/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 204204
Draw-Calls: 102
Tris per Draw-Call: 2002
Vertex-Buffer Size: 3378,375 KB
Index-Buffer Size: 797,672 KB
Million Tris/s: 80,893
Fps: 396,14
------------------------------------------
Test (5/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 255204
Draw-Calls: 102
Tris per Draw-Call: 2502
Vertex-Buffer Size: 4222,125 KB
Index-Buffer Size: 996,891 KB
Million Tris/s: 89,772
Fps: 351,77
------------------------------------------
Test (6/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 306204
Draw-Calls: 102
Tris per Draw-Call: 3002
Vertex-Buffer Size: 5065,875 KB
Index-Buffer Size: 1196,109 KB
Million Tris/s: 89,964
Fps: 293,80
------------------------------------------
Test (7/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 357204
Draw-Calls: 102
Tris per Draw-Call: 3502
Vertex-Buffer Size: 5909,625 KB
Index-Buffer Size: 1395,328 KB
Million Tris/s: 97,744
Fps: 273,64
------------------------------------------
Test (8/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 408204
Draw-Calls: 102
Tris per Draw-Call: 4002
Vertex-Buffer Size: 6753,375 KB
Index-Buffer Size: 1594,547 KB
Million Tris/s: 108,438
Fps: 265,65
------------------------------------------
Test (9/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 459204
Draw-Calls: 102
Tris per Draw-Call: 4502
Vertex-Buffer Size: 7597,125 KB
Index-Buffer Size: 1793,766 KB
Million Tris/s: 112,277
Fps: 244,50
------------------------------------------
Test (10/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 510204
Draw-Calls: 102
Tris per Draw-Call: 5002
Vertex-Buffer Size: 8440,875 KB
Index-Buffer Size: 1992,984 KB
Million Tris/s: 117,635
Fps: 230,56
------------------------------------------
Test (11/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 561204
Draw-Calls: 102
Tris per Draw-Call: 5502
Vertex-Buffer Size: 9284,625 KB
Index-Buffer Size: 2192,203 KB
Million Tris/s: 119,270
Fps: 212,52
------------------------------------------
Test (12/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 612204
Draw-Calls: 102
Tris per Draw-Call: 6002
Vertex-Buffer Size: 10128,380 KB
Index-Buffer Size: 2391,422 KB
Million Tris/s: 119,912
Fps: 195,87
------------------------------------------
Test (13/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 663204
Draw-Calls: 102
Tris per Draw-Call: 6502
Vertex-Buffer Size: 10972,130 KB
Index-Buffer Size: 2590,641 KB
Million Tris/s: 120,382
Fps: 181,52
------------------------------------------
Test (14/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 714204
Draw-Calls: 102
Tris per Draw-Call: 7002
Vertex-Buffer Size: 11815,880 KB
Index-Buffer Size: 2789,859 KB
Million Tris/s: 120,858
Fps: 169,22
------------------------------------------
Test (15/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 765204
Draw-Calls: 102
Tris per Draw-Call: 7502
Vertex-Buffer Size: 12659,630 KB
Index-Buffer Size: 2989,078 KB
Million Tris/s: 121,251
Fps: 158,46
------------------------------------------
Test (16/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 816204
Draw-Calls: 102
Tris per Draw-Call: 8002
Vertex-Buffer Size: 13503,380 KB
Index-Buffer Size: 3188,297 KB
Million Tris/s: 121,643
Fps: 149,04
------------------------------------------
Test (17/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 867204
Draw-Calls: 102
Tris per Draw-Call: 8502
Vertex-Buffer Size: 14347,130 KB
Index-Buffer Size: 3387,516 KB
Million Tris/s: 121,996
Fps: 140,68
------------------------------------------
Test (18/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 918204
Draw-Calls: 102
Tris per Draw-Call: 9002
Vertex-Buffer Size: 15190,880 KB
Index-Buffer Size: 3586,734 KB
Million Tris/s: 122,264
Fps: 133,16
------------------------------------------
Test (19/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 969204
Draw-Calls: 102
Tris per Draw-Call: 9502
Vertex-Buffer Size: 16034,630 KB
Index-Buffer Size: 3785,953 KB
Million Tris/s: 122,521
Fps: 126,41
------------------------------------------
Test (20/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 1020204
Draw-Calls: 102
Tris per Draw-Call: 10002
Vertex-Buffer Size: 16878,380 KB
Index-Buffer Size: 3985,172 KB
Million Tris/s: 122,777
Fps: 120,35
------------------------------------------
Test (21/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 1071204
Draw-Calls: 102
Tris per Draw-Call: 10502
Vertex-Buffer Size: 17722,130 KB
Index-Buffer Size: 4184,391 KB
Million Tris/s: 123,053
Fps: 114,87
------------------------------------------
Test (22/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 1122204
Draw-Calls: 102
Tris per Draw-Call: 11002
Vertex-Buffer Size: 18565,880 KB
Index-Buffer Size: 4383,609 KB
Million Tris/s: 123,196
Fps: 109,78
------------------------------------------
Test (23/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 1173204
Draw-Calls: 102
Tris per Draw-Call: 11502
Vertex-Buffer Size: 19409,630 KB
Index-Buffer Size: 4582,828 KB
Million Tris/s: 123,331
Fps: 105,12
------------------------------------------
Test (24/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 1224204
Draw-Calls: 102
Tris per Draw-Call: 12002
Vertex-Buffer Size: 20253,380 KB
Index-Buffer Size: 4782,047 KB
Million Tris/s: 123,558
Fps: 100,93
------------------------------------------
Test (25/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_T2F_N3F_V3F
Vertex Size: 32byte
TriCount: 1275204
Draw-Calls: 102
Tris per Draw-Call: 12502
Vertex-Buffer Size: 21097,130 KB
Index-Buffer Size: 4981,266 KB
Million Tris/s: 123,625
Fps: 96,95
------------------------------------------
Test (26/25)
Benchmark finished: 

Now look out for a rapid performance drops! Run custom Tests arround that value to find out the exact limit. Decrease AGP-Rate to make the drop more obvious!

Running Benchmark: 
"Maximum VBO-Size in Video Ram"

We will render several Cubes while increasing the Vtx-Count each Render-Pass.

Test (1/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 51204
Draw-Calls: 102
Tris per Draw-Call: 502
Vertex-Buffer Size: 2000,156 KB
Million Tris/s: 55,502
Fps: 1083,90
------------------------------------------
Test (2/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 102204
Draw-Calls: 102
Tris per Draw-Call: 1002
Vertex-Buffer Size: 3992,344 KB
Million Tris/s: 64,643
Fps: 632,49
------------------------------------------
Test (3/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 153204
Draw-Calls: 102
Tris per Draw-Call: 1502
Vertex-Buffer Size: 5984,531 KB
Million Tris/s: 68,442
Fps: 446,74
------------------------------------------
Test (4/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 204204
Draw-Calls: 102
Tris per Draw-Call: 2002
Vertex-Buffer Size: 7976,719 KB
Million Tris/s: 70,514
Fps: 345,31
------------------------------------------
Test (5/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 255204
Draw-Calls: 102
Tris per Draw-Call: 2502
Vertex-Buffer Size: 9968,906 KB
Million Tris/s: 71,920
Fps: 281,81
------------------------------------------
Test (6/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 306204
Draw-Calls: 102
Tris per Draw-Call: 3002
Vertex-Buffer Size: 11961,090 KB
Million Tris/s: 72,780
Fps: 237,68
------------------------------------------
Test (7/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 357204
Draw-Calls: 102
Tris per Draw-Call: 3502
Vertex-Buffer Size: 13953,280 KB
Million Tris/s: 73,437
Fps: 205,59
------------------------------------------
Test (8/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 408204
Draw-Calls: 102
Tris per Draw-Call: 4002
Vertex-Buffer Size: 15945,470 KB
Million Tris/s: 73,972
Fps: 181,21
------------------------------------------
Test (9/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 459204
Draw-Calls: 102
Tris per Draw-Call: 4502
Vertex-Buffer Size: 17937,660 KB
Million Tris/s: 74,400
Fps: 162,02
------------------------------------------
Test (10/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 510204
Draw-Calls: 102
Tris per Draw-Call: 5002
Vertex-Buffer Size: 19929,840 KB
Million Tris/s: 74,780
Fps: 146,57
------------------------------------------
Test (11/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 561204
Draw-Calls: 102
Tris per Draw-Call: 5502
Vertex-Buffer Size: 21922,030 KB
Million Tris/s: 75,051
Fps: 133,73
------------------------------------------
Test (12/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 612204
Draw-Calls: 102
Tris per Draw-Call: 6002
Vertex-Buffer Size: 23914,220 KB
Million Tris/s: 75,304
Fps: 123,01
------------------------------------------
Test (13/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 663204
Draw-Calls: 102
Tris per Draw-Call: 6502
Vertex-Buffer Size: 25906,410 KB
Million Tris/s: 75,505
Fps: 113,85
------------------------------------------
Test (14/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 714204
Draw-Calls: 102
Tris per Draw-Call: 7002
Vertex-Buffer Size: 27898,590 KB
Million Tris/s: 75,727
Fps: 106,03
------------------------------------------
Test (15/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 765204
Draw-Calls: 102
Tris per Draw-Call: 7502
Vertex-Buffer Size: 29890,780 KB
Million Tris/s: 75,859
Fps: 99,14
------------------------------------------
Test (16/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 816204
Draw-Calls: 102
Tris per Draw-Call: 8002
Vertex-Buffer Size: 31882,970 KB
Million Tris/s: 76,027
Fps: 93,15
------------------------------------------
Test (17/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 867204
Draw-Calls: 102
Tris per Draw-Call: 8502
Vertex-Buffer Size: 33875,160 KB
Million Tris/s: 26,541
Fps: 30,61
------------------------------------------
Test (18/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 918204
Draw-Calls: 102
Tris per Draw-Call: 9002
Vertex-Buffer Size: 35867,340 KB
Million Tris/s: 26,580
Fps: 28,95
------------------------------------------
Test (19/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 969204
Draw-Calls: 102
Tris per Draw-Call: 9502
Vertex-Buffer Size: 37859,530 KB
Million Tris/s: 26,623
Fps: 27,47
------------------------------------------
Test (20/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 1020204
Draw-Calls: 102
Tris per Draw-Call: 10002
Vertex-Buffer Size: 39851,720 KB
Million Tris/s: 26,655
Fps: 26,13
------------------------------------------
Test (21/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 1071204
Draw-Calls: 102
Tris per Draw-Call: 10502
Vertex-Buffer Size: 41843,910 KB
Million Tris/s: 26,710
Fps: 24,93
------------------------------------------
Test (22/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 1122204
Draw-Calls: 102
Tris per Draw-Call: 11002
Vertex-Buffer Size: 43836,090 KB
Million Tris/s: 26,755
Fps: 23,84
------------------------------------------
Test (23/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 1173204
Draw-Calls: 102
Tris per Draw-Call: 11502
Vertex-Buffer Size: 45828,280 KB
Million Tris/s: 26,785
Fps: 22,83
------------------------------------------
Test (24/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 1224204
Draw-Calls: 102
Tris per Draw-Call: 12002
Vertex-Buffer Size: 47820,470 KB
Million Tris/s: 26,843
Fps: 21,93
------------------------------------------
Test (25/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 1275204
Draw-Calls: 102
Tris per Draw-Call: 12502
Vertex-Buffer Size: 49812,660 KB
Million Tris/s: 26,864
Fps: 21,07
------------------------------------------
Test (26/25)
Benchmark finished: 

Now look out for a rapid performance drops! Run custom Tests arround that value to find out the exact limit. Decrease AGP-Rate to make the drop more obvious!

Running Benchmark: 
"Maximum VBO-Size in Video Ram"

We will render several Cubes while increasing the Vtx-Count each Render-Pass.

Test (1/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 51204
Draw-Calls: 102
Tris per Draw-Call: 502
Vertex-Buffer Size: 2000,156 KB
Million Tris/s: 55,468
Fps: 1083,30
------------------------------------------
Test (2/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 102204
Draw-Calls: 102
Tris per Draw-Call: 1002
Vertex-Buffer Size: 3992,344 KB
Million Tris/s: 64,575
Fps: 631,82
------------------------------------------
Test (3/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 153204
Draw-Calls: 102
Tris per Draw-Call: 1502
Vertex-Buffer Size: 5984,531 KB
Million Tris/s: 68,488
Fps: 447,04
------------------------------------------
Test (4/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 204204
Draw-Calls: 102
Tris per Draw-Call: 2002
Vertex-Buffer Size: 7976,719 KB
Million Tris/s: 70,514
Fps: 345,31
------------------------------------------
Test (5/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 255204
Draw-Calls: 102
Tris per Draw-Call: 2502
Vertex-Buffer Size: 9968,906 KB
Million Tris/s: 71,872
Fps: 281,62
------------------------------------------
Test (6/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 306204
Draw-Calls: 102
Tris per Draw-Call: 3002
Vertex-Buffer Size: 11961,090 KB
Million Tris/s: 72,731
Fps: 237,52
------------------------------------------
Test (7/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 357204
Draw-Calls: 102
Tris per Draw-Call: 3502
Vertex-Buffer Size: 13953,280 KB
Million Tris/s: 73,486
Fps: 205,73
------------------------------------------
Test (8/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 408204
Draw-Calls: 102
Tris per Draw-Call: 4002
Vertex-Buffer Size: 15945,470 KB
Million Tris/s: 73,997
Fps: 181,27
------------------------------------------
Test (9/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 459204
Draw-Calls: 102
Tris per Draw-Call: 4502
Vertex-Buffer Size: 17937,660 KB
Million Tris/s: 74,350
Fps: 161,91
------------------------------------------
Test (10/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 510204
Draw-Calls: 102
Tris per Draw-Call: 5002
Vertex-Buffer Size: 19929,840 KB
Million Tris/s: 74,780
Fps: 146,57
------------------------------------------
Test (11/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 561204
Draw-Calls: 102
Tris per Draw-Call: 5502
Vertex-Buffer Size: 21922,030 KB
Million Tris/s: 75,051
Fps: 133,73
------------------------------------------
Test (12/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 612204
Draw-Calls: 102
Tris per Draw-Call: 6002
Vertex-Buffer Size: 23914,220 KB
Million Tris/s: 75,304
Fps: 123,01
------------------------------------------
Test (13/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 663204
Draw-Calls: 102
Tris per Draw-Call: 6502
Vertex-Buffer Size: 25906,410 KB
Million Tris/s: 75,505
Fps: 113,85
------------------------------------------
Test (14/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 714204
Draw-Calls: 102
Tris per Draw-Call: 7002
Vertex-Buffer Size: 27898,590 KB
Million Tris/s: 75,727
Fps: 106,03
------------------------------------------
Test (15/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 765204
Draw-Calls: 102
Tris per Draw-Call: 7502
Vertex-Buffer Size: 29890,780 KB
Million Tris/s: 75,909
Fps: 99,20
------------------------------------------
Test (16/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 816204
Draw-Calls: 102
Tris per Draw-Call: 8002
Vertex-Buffer Size: 31882,970 KB
Million Tris/s: 76,027
Fps: 93,15
------------------------------------------
Test (17/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 867204
Draw-Calls: 102
Tris per Draw-Call: 8502
Vertex-Buffer Size: 33875,160 KB
Million Tris/s: 26,541
Fps: 30,61
------------------------------------------
Test (18/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 918204
Draw-Calls: 102
Tris per Draw-Call: 9002
Vertex-Buffer Size: 35867,340 KB
Million Tris/s: 26,580
Fps: 28,95
------------------------------------------
Test (19/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 969204
Draw-Calls: 102
Tris per Draw-Call: 9502
Vertex-Buffer Size: 37859,530 KB
Million Tris/s: 26,623
Fps: 27,47
------------------------------------------
Test (20/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 1020204
Draw-Calls: 102
Tris per Draw-Call: 10002
Vertex-Buffer Size: 39851,720 KB
Million Tris/s: 26,655
Fps: 26,13
------------------------------------------
Test (21/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 1071204
Draw-Calls: 102
Tris per Draw-Call: 10502
Vertex-Buffer Size: 41843,910 KB
Million Tris/s: 26,710
Fps: 24,93
------------------------------------------
Test (22/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 1122204
Draw-Calls: 102
Tris per Draw-Call: 11002
Vertex-Buffer Size: 43836,090 KB
Million Tris/s: 26,755
Fps: 23,84
------------------------------------------
Test (23/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 1173204
Draw-Calls: 102
Tris per Draw-Call: 11502
Vertex-Buffer Size: 45828,280 KB
Million Tris/s: 26,785
Fps: 22,83
------------------------------------------
Test (24/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 1224204
Draw-Calls: 102
Tris per Draw-Call: 12002
Vertex-Buffer Size: 47820,470 KB
Million Tris/s: 26,843
Fps: 21,93
------------------------------------------
Test (25/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 1275204
Draw-Calls: 102
Tris per Draw-Call: 12502
Vertex-Buffer Size: 49812,660 KB
Million Tris/s: 26,864
Fps: 21,07
------------------------------------------
Test (26/25)
Benchmark finished: 

Now look out for a rapid performance drops! Run custom Tests arround that value to find out the exact limit. Decrease AGP-Rate to make the drop more obvious!

Running Benchmark: 
"Maximum VBO-Size in Video Ram"

We will render several Cubes while increasing the Vtx-Count each Render-Pass.

Test (1/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 51204
Draw-Calls: 102
Tris per Draw-Call: 502
Buffer1 Size: 600,047 KB
Buffer2 Size: 600,047 KB
Buffer3 Size: 800,063 KB
Million Tris/s: 56,764
Fps: 1108,60
------------------------------------------
Test (2/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 102204
Draw-Calls: 102
Tris per Draw-Call: 1002
Buffer1 Size: 1197,703 KB
Buffer2 Size: 1197,703 KB
Buffer3 Size: 1596,938 KB
Million Tris/s: 66,480
Fps: 650,47
------------------------------------------
Test (3/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 153204
Draw-Calls: 102
Tris per Draw-Call: 1502
Buffer1 Size: 1795,359 KB
Buffer2 Size: 1795,359 KB
Buffer3 Size: 2393,813 KB
Million Tris/s: 70,435
Fps: 459,75
------------------------------------------
Test (4/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 204204
Draw-Calls: 102
Tris per Draw-Call: 2002
Buffer1 Size: 2393,016 KB
Buffer2 Size: 2393,016 KB
Buffer3 Size: 3190,688 KB
Million Tris/s: 73,008
Fps: 357,52
------------------------------------------
Test (5/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 255204
Draw-Calls: 102
Tris per Draw-Call: 2502
Buffer1 Size: 2990,672 KB
Buffer2 Size: 2990,672 KB
Buffer3 Size: 3987,563 KB
Million Tris/s: 74,371
Fps: 291,42
------------------------------------------
Test (6/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 306204
Draw-Calls: 102
Tris per Draw-Call: 3002
Buffer1 Size: 3588,328 KB
Buffer2 Size: 3588,328 KB
Buffer3 Size: 4784,438 KB
Million Tris/s: 73,953
Fps: 241,52
------------------------------------------
Test (7/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 357204
Draw-Calls: 102
Tris per Draw-Call: 3502
Buffer1 Size: 4185,984 KB
Buffer2 Size: 4185,984 KB
Buffer3 Size: 5581,313 KB
Million Tris/s: 76,425
Fps: 213,95
------------------------------------------
Test (8/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 408204
Draw-Calls: 102
Tris per Draw-Call: 4002
Buffer1 Size: 4783,641 KB
Buffer2 Size: 4783,641 KB
Buffer3 Size: 6378,188 KB
Million Tris/s: 75,603
Fps: 185,21
------------------------------------------
Test (9/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 459204
Draw-Calls: 102
Tris per Draw-Call: 4502
Buffer1 Size: 5381,297 KB
Buffer2 Size: 5381,297 KB
Buffer3 Size: 7175,063 KB
Million Tris/s: 74,400
Fps: 162,02
------------------------------------------
Test (10/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 510204
Draw-Calls: 102
Tris per Draw-Call: 5002
Buffer1 Size: 5978,953 KB
Buffer2 Size: 5978,953 KB
Buffer3 Size: 7971,938 KB
Million Tris/s: 75,649
Fps: 148,27
------------------------------------------
Test (11/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 561204
Draw-Calls: 102
Tris per Draw-Call: 5502
Buffer1 Size: 6576,609 KB
Buffer2 Size: 6576,609 KB
Buffer3 Size: 8768,813 KB
Million Tris/s: 77,189
Fps: 137,54
------------------------------------------
Test (12/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 612204
Draw-Calls: 102
Tris per Draw-Call: 6002
Buffer1 Size: 7174,266 KB
Buffer2 Size: 7174,266 KB
Buffer3 Size: 9565,688 KB
Million Tris/s: 76,678
Fps: 125,25
------------------------------------------
Test (13/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 663204
Draw-Calls: 102
Tris per Draw-Call: 6502
Buffer1 Size: 7771,922 KB
Buffer2 Size: 7771,922 KB
Buffer3 Size: 10362,560 KB
Million Tris/s: 77,946
Fps: 117,53
------------------------------------------
Test (14/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 714204
Draw-Calls: 102
Tris per Draw-Call: 7002
Buffer1 Size: 8369,578 KB
Buffer2 Size: 8369,578 KB
Buffer3 Size: 11159,440 KB
Million Tris/s: 76,251
Fps: 106,76
------------------------------------------
Test (15/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 765204
Draw-Calls: 102
Tris per Draw-Call: 7502
Buffer1 Size: 8967,234 KB
Buffer2 Size: 8967,234 KB
Buffer3 Size: 11956,310 KB
Million Tris/s: 76,317
Fps: 99,73
------------------------------------------
Test (16/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 816204
Draw-Calls: 102
Tris per Draw-Call: 8002
Buffer1 Size: 9564,891 KB
Buffer2 Size: 9564,891 KB
Buffer3 Size: 12753,190 KB
Million Tris/s: 78,325
Fps: 95,96
------------------------------------------
Test (17/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 867204
Draw-Calls: 102
Tris per Draw-Call: 8502
Buffer1 Size: 10162,550 KB
Buffer2 Size: 10162,550 KB
Buffer3 Size: 13550,060 KB
Million Tris/s: 77,893
Fps: 89,82
------------------------------------------
Test (18/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 918204
Draw-Calls: 102
Tris per Draw-Call: 9002
Buffer1 Size: 10760,200 KB
Buffer2 Size: 10760,200 KB
Buffer3 Size: 14346,940 KB
Million Tris/s: 79,764
Fps: 86,87
------------------------------------------
Test (19/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 969204
Draw-Calls: 102
Tris per Draw-Call: 9502
Buffer1 Size: 11357,860 KB
Buffer2 Size: 11357,860 KB
Buffer3 Size: 15143,810 KB
Million Tris/s: 78,896
Fps: 81,40
------------------------------------------
Test (20/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 1020204
Draw-Calls: 102
Tris per Draw-Call: 10002
Buffer1 Size: 11955,520 KB
Buffer2 Size: 11955,520 KB
Buffer3 Size: 15940,690 KB
Million Tris/s: 79,049
Fps: 77,48
------------------------------------------
Test (21/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 1071204
Draw-Calls: 102
Tris per Draw-Call: 10502
Buffer1 Size: 12553,170 KB
Buffer2 Size: 12553,170 KB
Buffer3 Size: 16737,560 KB
Million Tris/s: 80,765
Fps: 75,40
------------------------------------------
Test (22/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 1122204
Draw-Calls: 102
Tris per Draw-Call: 11002
Buffer1 Size: 13150,830 KB
Buffer2 Size: 13150,830 KB
Buffer3 Size: 17534,440 KB
Million Tris/s: 79,520
Fps: 70,86
------------------------------------------
Test (23/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 1173204
Draw-Calls: 102
Tris per Draw-Call: 11502
Buffer1 Size: 13748,480 KB
Buffer2 Size: 13748,480 KB
Buffer3 Size: 18331,310 KB
Million Tris/s: 81,072
Fps: 69,10
------------------------------------------
Test (24/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 1224204
Draw-Calls: 102
Tris per Draw-Call: 12002
Buffer1 Size: 14346,140 KB
Buffer2 Size: 14346,140 KB
Buffer3 Size: 19128,190 KB
Million Tris/s: 79,875
Fps: 65,25
------------------------------------------
Test (25/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 1275204
Draw-Calls: 102
Tris per Draw-Call: 12502
Buffer1 Size: 14943,800 KB
Buffer2 Size: 14943,800 KB
Buffer3 Size: 19925,060 KB
Million Tris/s: 81,593
Fps: 63,98
------------------------------------------
Test (26/25)
Benchmark finished: 

Now look out for a rapid performance drops! Run custom Tests arround that value to find out the exact limit. Decrease AGP-Rate to make the drop more obvious!

Running Benchmark: 
"Maximum VBO-Size in Video Ram"

We will render several Cubes while increasing the Vtx-Count each Render-Pass.

Test (1/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 51204
Draw-Calls: 102
Tris per Draw-Call: 502
Vertex-Buffer Size: 1058,906 KB
Index-Buffer Size: 200,016 KB
Million Tris/s: 67,647
Fps: 1321,10
------------------------------------------
Test (2/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 102204
Draw-Calls: 102
Tris per Draw-Call: 1002
Vertex-Buffer Size: 2113,594 KB
Index-Buffer Size: 399,234 KB
Million Tris/s: 85,125
Fps: 832,89
------------------------------------------
Test (3/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 153204
Draw-Calls: 102
Tris per Draw-Call: 1502
Vertex-Buffer Size: 3168,281 KB
Index-Buffer Size: 598,453 KB
Million Tris/s: 91,453
Fps: 596,94
------------------------------------------
Test (4/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 204204
Draw-Calls: 102
Tris per Draw-Call: 2002
Vertex-Buffer Size: 4222,969 KB
Index-Buffer Size: 797,672 KB
Million Tris/s: 76,814
Fps: 376,17
------------------------------------------
Test (5/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 255204
Draw-Calls: 102
Tris per Draw-Call: 2502
Vertex-Buffer Size: 5277,656 KB
Index-Buffer Size: 996,891 KB
Million Tris/s: 76,340
Fps: 299,13
------------------------------------------
Test (6/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 306204
Draw-Calls: 102
Tris per Draw-Call: 3002
Vertex-Buffer Size: 6332,344 KB
Index-Buffer Size: 1196,109 KB
Million Tris/s: 99,078
Fps: 323,57
------------------------------------------
Test (7/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 357204
Draw-Calls: 102
Tris per Draw-Call: 3502
Vertex-Buffer Size: 7387,031 KB
Index-Buffer Size: 1395,328 KB
Million Tris/s: 100,426
Fps: 281,15
------------------------------------------
Test (8/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 408204
Draw-Calls: 102
Tris per Draw-Call: 4002
Vertex-Buffer Size: 8441,719 KB
Index-Buffer Size: 1594,547 KB
Million Tris/s: 100,423
Fps: 246,01
------------------------------------------
Test (9/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 459204
Draw-Calls: 102
Tris per Draw-Call: 4502
Vertex-Buffer Size: 9496,406 KB
Index-Buffer Size: 1793,766 KB
Million Tris/s: 24,970
Fps: 54,38
------------------------------------------
Test (10/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 510204
Draw-Calls: 102
Tris per Draw-Call: 5002
Vertex-Buffer Size: 10551,090 KB
Index-Buffer Size: 1992,984 KB
Million Tris/s: 99,395
Fps: 194,81
------------------------------------------
Test (11/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 561204
Draw-Calls: 102
Tris per Draw-Call: 5502
Vertex-Buffer Size: 11605,780 KB
Index-Buffer Size: 2192,203 KB
Million Tris/s: 103,223
Fps: 183,93
------------------------------------------
Test (12/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 612204
Draw-Calls: 102
Tris per Draw-Call: 6002
Vertex-Buffer Size: 12660,470 KB
Index-Buffer Size: 2391,422 KB
Million Tris/s: 103,597
Fps: 169,22
------------------------------------------
Test (13/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 663204
Draw-Calls: 102
Tris per Draw-Call: 6502
Vertex-Buffer Size: 13715,160 KB
Index-Buffer Size: 2590,641 KB
Million Tris/s: 82,295
Fps: 124,09
------------------------------------------
Test (14/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 714204
Draw-Calls: 102
Tris per Draw-Call: 7002
Vertex-Buffer Size: 14769,840 KB
Index-Buffer Size: 2789,859 KB
Million Tris/s: 78,724
Fps: 110,23
------------------------------------------
Test (15/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 765204
Draw-Calls: 102
Tris per Draw-Call: 7502
Vertex-Buffer Size: 15824,530 KB
Index-Buffer Size: 2989,078 KB
Million Tris/s: 104,531
Fps: 136,60
------------------------------------------
Test (16/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 816204
Draw-Calls: 102
Tris per Draw-Call: 8002
Vertex-Buffer Size: 16879,220 KB
Index-Buffer Size: 3188,297 KB
Million Tris/s: 105,002
Fps: 128,65
------------------------------------------
Test (17/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 867204
Draw-Calls: 102
Tris per Draw-Call: 8502
Vertex-Buffer Size: 17933,910 KB
Index-Buffer Size: 3387,516 KB
Million Tris/s: 104,941
Fps: 121,01
------------------------------------------
Test (18/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 918204
Draw-Calls: 102
Tris per Draw-Call: 9002
Vertex-Buffer Size: 18988,590 KB
Index-Buffer Size: 3586,734 KB
Million Tris/s: 30,444
Fps: 33,16
------------------------------------------
Test (19/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 969204
Draw-Calls: 102
Tris per Draw-Call: 9502
Vertex-Buffer Size: 20043,280 KB
Index-Buffer Size: 3785,953 KB
Million Tris/s: 98,793
Fps: 101,93
------------------------------------------
Test (20/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 1020204
Draw-Calls: 102
Tris per Draw-Call: 10002
Vertex-Buffer Size: 21097,970 KB
Index-Buffer Size: 3985,172 KB
Million Tris/s: 105,749
Fps: 103,65
------------------------------------------
Test (21/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 1071204
Draw-Calls: 102
Tris per Draw-Call: 10502
Vertex-Buffer Size: 22152,660 KB
Index-Buffer Size: 4184,391 KB
Million Tris/s: 105,842
Fps: 98,81
------------------------------------------
Test (22/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 1122204
Draw-Calls: 102
Tris per Draw-Call: 11002
Vertex-Buffer Size: 23207,340 KB
Index-Buffer Size: 4383,609 KB
Million Tris/s: 88,263
Fps: 78,65
------------------------------------------
Test (23/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 1173204
Draw-Calls: 102
Tris per Draw-Call: 11502
Vertex-Buffer Size: 24262,030 KB
Index-Buffer Size: 4582,828 KB
Million Tris/s: 76,715
Fps: 65,39
------------------------------------------
Test (24/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 1224204
Draw-Calls: 102
Tris per Draw-Call: 12002
Vertex-Buffer Size: 25316,720 KB
Index-Buffer Size: 4782,047 KB
Million Tris/s: 106,206
Fps: 86,75
------------------------------------------
Test (25/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4F_N3F_V3F
Vertex Size: 40byte
TriCount: 1275204
Draw-Calls: 102
Tris per Draw-Call: 12502
Vertex-Buffer Size: 26371,410 KB
Index-Buffer Size: 4981,266 KB
Million Tris/s: 106,549
Fps: 83,55
------------------------------------------
Test (26/25)
Benchmark finished: 

Now look out for a rapid performance drops! Run custom Tests arround that value to find out the exact limit. Decrease AGP-Rate to make the drop more obvious!

Running Benchmark: 
"Maximum VBO-Size in Video Ram"

We will render several Cubes while increasing the Vtx-Count each Render-Pass.

Test (1/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 51204
Draw-Calls: 102
Tris per Draw-Call: 502
Vertex-Buffer Size: 800,063 KB
Million Tris/s: 77,778
Fps: 1519,00
------------------------------------------
Test (2/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 102204
Draw-Calls: 102
Tris per Draw-Call: 1002
Vertex-Buffer Size: 1596,938 KB
Million Tris/s: 96,144
Fps: 940,71
------------------------------------------
Test (3/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 153204
Draw-Calls: 102
Tris per Draw-Call: 1502
Vertex-Buffer Size: 2393,813 KB
Million Tris/s: 104,448
Fps: 681,76
------------------------------------------
Test (4/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 204204
Draw-Calls: 102
Tris per Draw-Call: 2002
Vertex-Buffer Size: 3190,688 KB
Million Tris/s: 109,108
Fps: 534,31
------------------------------------------
Test (5/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 255204
Draw-Calls: 102
Tris per Draw-Call: 2502
Vertex-Buffer Size: 3987,563 KB
Million Tris/s: 112,215
Fps: 439,71
------------------------------------------
Test (6/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 306204
Draw-Calls: 102
Tris per Draw-Call: 3002
Vertex-Buffer Size: 4784,438 KB
Million Tris/s: 114,368
Fps: 373,50
------------------------------------------
Test (7/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 357204
Draw-Calls: 102
Tris per Draw-Call: 3502
Vertex-Buffer Size: 5581,313 KB
Million Tris/s: 115,895
Fps: 324,45
------------------------------------------
Test (8/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 408204
Draw-Calls: 102
Tris per Draw-Call: 4002
Vertex-Buffer Size: 6378,188 KB
Million Tris/s: 117,134
Fps: 286,95
------------------------------------------
Test (9/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 459204
Draw-Calls: 102
Tris per Draw-Call: 4502
Vertex-Buffer Size: 7175,063 KB
Million Tris/s: 118,090
Fps: 257,16
------------------------------------------
Test (10/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 510204
Draw-Calls: 102
Tris per Draw-Call: 5002
Vertex-Buffer Size: 7971,938 KB
Million Tris/s: 118,889
Fps: 233,02
------------------------------------------
Test (11/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 561204
Draw-Calls: 102
Tris per Draw-Call: 5502
Vertex-Buffer Size: 8768,813 KB
Million Tris/s: 119,564
Fps: 213,05
------------------------------------------
Test (12/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 612204
Draw-Calls: 102
Tris per Draw-Call: 6002
Vertex-Buffer Size: 9565,688 KB
Million Tris/s: 120,160
Fps: 196,27
------------------------------------------
Test (13/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 663204
Draw-Calls: 102
Tris per Draw-Call: 6502
Vertex-Buffer Size: 10362,560 KB
Million Tris/s: 120,623
Fps: 181,88
------------------------------------------
Test (14/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 714204
Draw-Calls: 102
Tris per Draw-Call: 7002
Vertex-Buffer Size: 11159,440 KB
Million Tris/s: 121,092
Fps: 169,55
------------------------------------------
Test (15/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 765204
Draw-Calls: 102
Tris per Draw-Call: 7502
Vertex-Buffer Size: 11956,310 KB
Million Tris/s: 121,437
Fps: 158,70
------------------------------------------
Test (16/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 816204
Draw-Calls: 102
Tris per Draw-Call: 8002
Vertex-Buffer Size: 12753,190 KB
Million Tris/s: 121,805
Fps: 149,23
------------------------------------------
Test (17/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 867204
Draw-Calls: 102
Tris per Draw-Call: 8502
Vertex-Buffer Size: 13550,060 KB
Million Tris/s: 122,077
Fps: 140,77
------------------------------------------
Test (18/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 918204
Draw-Calls: 102
Tris per Draw-Call: 9002
Vertex-Buffer Size: 14346,940 KB
Million Tris/s: 122,346
Fps: 133,24
------------------------------------------
Test (19/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 969204
Draw-Calls: 102
Tris per Draw-Call: 9502
Vertex-Buffer Size: 15143,810 KB
Million Tris/s: 122,602
Fps: 126,50
------------------------------------------
Test (20/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 1020204
Draw-Calls: 102
Tris per Draw-Call: 10002
Vertex-Buffer Size: 15940,690 KB
Million Tris/s: 122,859
Fps: 120,43
------------------------------------------
Test (21/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 1071204
Draw-Calls: 102
Tris per Draw-Call: 10502
Vertex-Buffer Size: 16737,560 KB
Million Tris/s: 123,053
Fps: 114,87
------------------------------------------
Test (22/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 1122204
Draw-Calls: 102
Tris per Draw-Call: 11002
Vertex-Buffer Size: 17534,440 KB
Million Tris/s: 123,278
Fps: 109,85
------------------------------------------
Test (23/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 1173204
Draw-Calls: 102
Tris per Draw-Call: 11502
Vertex-Buffer Size: 18331,310 KB
Million Tris/s: 123,413
Fps: 105,19
------------------------------------------
Test (24/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 1224204
Draw-Calls: 102
Tris per Draw-Call: 12002
Vertex-Buffer Size: 19128,190 KB
Million Tris/s: 123,558
Fps: 100,93
------------------------------------------
Test (25/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 1275204
Draw-Calls: 102
Tris per Draw-Call: 12502
Vertex-Buffer Size: 19925,060 KB
Million Tris/s: 123,790
Fps: 97,07
------------------------------------------
Test (26/25)
Benchmark finished: 

Now look out for a rapid performance drops! Run custom Tests arround that value to find out the exact limit. Decrease AGP-Rate to make the drop more obvious!

Running Benchmark: 
"Maximum VBO-Size in Video Ram"

We will render several Cubes while increasing the Vtx-Count each Render-Pass.

Test (1/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 51204
Draw-Calls: 102
Tris per Draw-Call: 502
Vertex-Buffer Size: 800,063 KB
Million Tris/s: 77,744
Fps: 1518,30
------------------------------------------
Test (2/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 102204
Draw-Calls: 102
Tris per Draw-Call: 1002
Vertex-Buffer Size: 1596,938 KB
Million Tris/s: 96,144
Fps: 940,71
------------------------------------------
Test (3/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 153204
Draw-Calls: 102
Tris per Draw-Call: 1502
Vertex-Buffer Size: 2393,813 KB
Million Tris/s: 104,416
Fps: 681,55
------------------------------------------
Test (4/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 204204
Draw-Calls: 102
Tris per Draw-Call: 2002
Vertex-Buffer Size: 3190,688 KB
Million Tris/s: 109,172
Fps: 534,62
------------------------------------------
Test (5/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 255204
Draw-Calls: 102
Tris per Draw-Call: 2502
Vertex-Buffer Size: 3987,563 KB
Million Tris/s: 112,215
Fps: 439,71
------------------------------------------
Test (6/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 306204
Draw-Calls: 102
Tris per Draw-Call: 3002
Vertex-Buffer Size: 4784,438 KB
Million Tris/s: 114,292
Fps: 373,25
------------------------------------------
Test (7/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 357204
Draw-Calls: 102
Tris per Draw-Call: 3502
Vertex-Buffer Size: 5581,313 KB
Million Tris/s: 115,895
Fps: 324,45
------------------------------------------
Test (8/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 408204
Draw-Calls: 102
Tris per Draw-Call: 4002
Vertex-Buffer Size: 6378,188 KB
Million Tris/s: 117,134
Fps: 286,95
------------------------------------------
Test (9/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 459204
Draw-Calls: 102
Tris per Draw-Call: 4502
Vertex-Buffer Size: 7175,063 KB
Million Tris/s: 118,160
Fps: 257,31
------------------------------------------
Test (10/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 510204
Draw-Calls: 102
Tris per Draw-Call: 5002
Vertex-Buffer Size: 7971,938 KB
Million Tris/s: 118,889
Fps: 233,02
------------------------------------------
Test (11/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 561204
Draw-Calls: 102
Tris per Draw-Call: 5502
Vertex-Buffer Size: 8768,813 KB
Million Tris/s: 119,564
Fps: 213,05
------------------------------------------
Test (12/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 612204
Draw-Calls: 102
Tris per Draw-Call: 6002
Vertex-Buffer Size: 9565,688 KB
Million Tris/s: 120,160
Fps: 196,27
------------------------------------------
Test (13/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 663204
Draw-Calls: 102
Tris per Draw-Call: 6502
Vertex-Buffer Size: 10362,560 KB
Million Tris/s: 120,623
Fps: 181,88
------------------------------------------
Test (14/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 714204
Draw-Calls: 102
Tris per Draw-Call: 7002
Vertex-Buffer Size: 11159,440 KB
Million Tris/s: 121,092
Fps: 169,55
------------------------------------------
Test (15/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 765204
Draw-Calls: 102
Tris per Draw-Call: 7502
Vertex-Buffer Size: 11956,310 KB
Million Tris/s: 121,437
Fps: 158,70
------------------------------------------
Test (16/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 816204
Draw-Calls: 102
Tris per Draw-Call: 8002
Vertex-Buffer Size: 12753,190 KB
Million Tris/s: 121,805
Fps: 149,23
------------------------------------------
Test (17/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 867204
Draw-Calls: 102
Tris per Draw-Call: 8502
Vertex-Buffer Size: 13550,060 KB
Million Tris/s: 122,077
Fps: 140,77
------------------------------------------
Test (18/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 918204
Draw-Calls: 102
Tris per Draw-Call: 9002
Vertex-Buffer Size: 14346,940 KB
Million Tris/s: 122,346
Fps: 133,24
------------------------------------------
Test (19/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 969204
Draw-Calls: 102
Tris per Draw-Call: 9502
Vertex-Buffer Size: 15143,810 KB
Million Tris/s: 122,602
Fps: 126,50
------------------------------------------
Test (20/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 1020204
Draw-Calls: 102
Tris per Draw-Call: 10002
Vertex-Buffer Size: 15940,690 KB
Million Tris/s: 122,859
Fps: 120,43
------------------------------------------
Test (21/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 1071204
Draw-Calls: 102
Tris per Draw-Call: 10502
Vertex-Buffer Size: 16737,560 KB
Million Tris/s: 123,053
Fps: 114,87
------------------------------------------
Test (22/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 1122204
Draw-Calls: 102
Tris per Draw-Call: 11002
Vertex-Buffer Size: 17534,440 KB
Million Tris/s: 123,278
Fps: 109,85
------------------------------------------
Test (23/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 1173204
Draw-Calls: 102
Tris per Draw-Call: 11502
Vertex-Buffer Size: 18331,310 KB
Million Tris/s: 123,413
Fps: 105,19
------------------------------------------
Test (24/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 1224204
Draw-Calls: 102
Tris per Draw-Call: 12002
Vertex-Buffer Size: 19128,190 KB
Million Tris/s: 123,641
Fps: 101,00
------------------------------------------
Test (25/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 1275204
Draw-Calls: 102
Tris per Draw-Call: 12502
Vertex-Buffer Size: 19925,060 KB
Million Tris/s: 123,790
Fps: 97,07
------------------------------------------
Test (26/25)
Benchmark finished: 

Now look out for a rapid performance drops! Run custom Tests arround that value to find out the exact limit. Decrease AGP-Rate to make the drop more obvious!

Running Benchmark: 
"Maximum VBO-Size in Video Ram"

We will render several Cubes while increasing the Vtx-Count each Render-Pass.

Test (1/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 51204
Draw-Calls: 102
Tris per Draw-Call: 502
Buffer1 Size: 600,047 KB
Buffer3 Size: 200,016 KB
Million Tris/s: 69,659
Fps: 1360,40
------------------------------------------
Test (2/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 102204
Draw-Calls: 102
Tris per Draw-Call: 1002
Buffer1 Size: 1197,703 KB
Buffer3 Size: 399,234 KB
Million Tris/s: 84,024
Fps: 822,12
------------------------------------------
Test (3/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 153204
Draw-Calls: 102
Tris per Draw-Call: 1502
Buffer1 Size: 1795,359 KB
Buffer3 Size: 598,453 KB
Million Tris/s: 90,534
Fps: 590,94
------------------------------------------
Test (4/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 204204
Draw-Calls: 102
Tris per Draw-Call: 2002
Buffer1 Size: 2393,016 KB
Buffer3 Size: 797,672 KB
Million Tris/s: 94,217
Fps: 461,38
------------------------------------------
Test (5/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 255204
Draw-Calls: 102
Tris per Draw-Call: 2502
Buffer1 Size: 2990,672 KB
Buffer3 Size: 996,891 KB
Million Tris/s: 96,444
Fps: 377,91
------------------------------------------
Test (6/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 306204
Draw-Calls: 102
Tris per Draw-Call: 3002
Buffer1 Size: 3588,328 KB
Buffer3 Size: 1196,109 KB
Million Tris/s: 98,059
Fps: 320,24
------------------------------------------
Test (7/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 357204
Draw-Calls: 102
Tris per Draw-Call: 3502
Buffer1 Size: 4185,984 KB
Buffer3 Size: 1395,328 KB
Million Tris/s: 99,276
Fps: 277,93
------------------------------------------
Test (8/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 408204
Draw-Calls: 102
Tris per Draw-Call: 4002
Buffer1 Size: 4783,641 KB
Buffer3 Size: 1594,547 KB
Million Tris/s: 102,255
Fps: 250,50
------------------------------------------
Test (9/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 459204
Draw-Calls: 102
Tris per Draw-Call: 4502
Buffer1 Size: 5381,297 KB
Buffer3 Size: 1793,766 KB
Million Tris/s: 103,130
Fps: 224,58
------------------------------------------
Test (10/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 510204
Draw-Calls: 102
Tris per Draw-Call: 5002
Buffer1 Size: 5978,953 KB
Buffer3 Size: 1992,984 KB
Million Tris/s: 103,195
Fps: 202,26
------------------------------------------
Test (11/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 561204
Draw-Calls: 102
Tris per Draw-Call: 5502
Buffer1 Size: 6576,609 KB
Buffer3 Size: 2192,203 KB
Million Tris/s: 107,766
Fps: 192,03
------------------------------------------
Test (12/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 612204
Draw-Calls: 102
Tris per Draw-Call: 6002
Buffer1 Size: 7174,266 KB
Buffer3 Size: 2391,422 KB
Million Tris/s: 103,867
Fps: 169,66
------------------------------------------
Test (13/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 663204
Draw-Calls: 102
Tris per Draw-Call: 6502
Buffer1 Size: 7771,922 KB
Buffer3 Size: 2590,641 KB
Million Tris/s: 103,419
Fps: 155,94
------------------------------------------
Test (14/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 714204
Draw-Calls: 102
Tris per Draw-Call: 7002
Buffer1 Size: 8369,578 KB
Buffer3 Size: 2789,859 KB
Million Tris/s: 102,165
Fps: 143,05
------------------------------------------
Test (15/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 765204
Draw-Calls: 102
Tris per Draw-Call: 7502
Buffer1 Size: 8967,234 KB
Buffer3 Size: 2989,078 KB
Million Tris/s: 105,018
Fps: 137,24
------------------------------------------
Test (16/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 816204
Draw-Calls: 102
Tris per Draw-Call: 8002
Buffer1 Size: 9564,891 KB
Buffer3 Size: 3188,297 KB
Million Tris/s: 101,007
Fps: 123,75
------------------------------------------
Test (17/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 867204
Draw-Calls: 102
Tris per Draw-Call: 8502
Buffer1 Size: 10162,550 KB
Buffer3 Size: 3387,516 KB
Million Tris/s: 101,922
Fps: 117,53
------------------------------------------
Test (18/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 918204
Draw-Calls: 102
Tris per Draw-Call: 9002
Buffer1 Size: 10760,200 KB
Buffer3 Size: 3586,734 KB
Million Tris/s: 102,429
Fps: 111,55
------------------------------------------
Test (19/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 969204
Draw-Calls: 102
Tris per Draw-Call: 9502
Buffer1 Size: 11357,860 KB
Buffer3 Size: 3785,953 KB
Million Tris/s: 103,682
Fps: 106,98
------------------------------------------
Test (20/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 1020204
Draw-Calls: 102
Tris per Draw-Call: 10002
Buffer1 Size: 11955,520 KB
Buffer3 Size: 3985,172 KB
Million Tris/s: 103,509
Fps: 101,46
------------------------------------------
Test (21/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 1071204
Draw-Calls: 102
Tris per Draw-Call: 10502
Buffer1 Size: 12553,170 KB
Buffer3 Size: 4184,391 KB
Million Tris/s: 101,715
Fps: 94,95
------------------------------------------
Test (22/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 1122204
Draw-Calls: 102
Tris per Draw-Call: 11002
Buffer1 Size: 13150,830 KB
Buffer3 Size: 4383,609 KB
Million Tris/s: 100,529
Fps: 89,58
------------------------------------------
Test (23/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 1173204
Draw-Calls: 102
Tris per Draw-Call: 11502
Buffer1 Size: 13748,480 KB
Buffer3 Size: 4582,828 KB
Million Tris/s: 103,173
Fps: 87,94
------------------------------------------
Test (24/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 1224204
Draw-Calls: 102
Tris per Draw-Call: 12002
Buffer1 Size: 14346,140 KB
Buffer3 Size: 4782,047 KB
Million Tris/s: 101,813
Fps: 83,17
------------------------------------------
Test (25/25)

------------------------------------------
Render Method: Pointers (sep VBOs)
GL_TRIANGLE_STRIP
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 1275204
Draw-Calls: 102
Tris per Draw-Call: 12502
Buffer1 Size: 14943,800 KB
Buffer3 Size: 4981,266 KB
Million Tris/s: 101,408
Fps: 79,52
------------------------------------------
Test (26/25)
Benchmark finished: 

Now look out for a rapid performance drops! Run custom Tests arround that value to find out the exact limit. Decrease AGP-Rate to make the drop more obvious!
Running Benchmark: 
"Maximum VBO-Size in Video Ram"

We will render several Cubes while increasing the Vtx-Count each Render-Pass.

Test (1/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 51204
Draw-Calls: 102
Tris per Draw-Call: 502
Vertex-Buffer Size: 423,563 KB
Index-Buffer Size: 200,016 KB
Million Tris/s: 77,710
Fps: 1517,70
------------------------------------------
Test (2/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 102204
Draw-Calls: 102
Tris per Draw-Call: 1002
Vertex-Buffer Size: 845,438 KB
Index-Buffer Size: 399,234 KB
Million Tris/s: 61,513
Fps: 601,86
------------------------------------------
Test (3/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 153204
Draw-Calls: 102
Tris per Draw-Call: 1502
Vertex-Buffer Size: 1267,313 KB
Index-Buffer Size: 598,453 KB
Million Tris/s: 104,448
Fps: 681,76
------------------------------------------
Test (4/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 204204
Draw-Calls: 102
Tris per Draw-Call: 2002
Vertex-Buffer Size: 1689,188 KB
Index-Buffer Size: 797,672 KB
Million Tris/s: 73,328
Fps: 359,09
------------------------------------------
Test (5/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 255204
Draw-Calls: 102
Tris per Draw-Call: 2502
Vertex-Buffer Size: 2111,063 KB
Index-Buffer Size: 996,891 KB
Million Tris/s: 112,215
Fps: 439,71
------------------------------------------
Test (6/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 306204
Draw-Calls: 102
Tris per Draw-Call: 3002
Vertex-Buffer Size: 2532,938 KB
Index-Buffer Size: 1196,109 KB
Million Tris/s: 107,772
Fps: 351,96
------------------------------------------
Test (7/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 357204
Draw-Calls: 102
Tris per Draw-Call: 3502
Vertex-Buffer Size: 2954,813 KB
Index-Buffer Size: 1395,328 KB
Million Tris/s: 115,895
Fps: 324,45
------------------------------------------
Test (8/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 408204
Draw-Calls: 102
Tris per Draw-Call: 4002
Vertex-Buffer Size: 3376,688 KB
Index-Buffer Size: 1594,547 KB
Million Tris/s: 112,636
Fps: 275,93
------------------------------------------
Test (9/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 459204
Draw-Calls: 102
Tris per Draw-Call: 4502
Vertex-Buffer Size: 3798,563 KB
Index-Buffer Size: 1793,766 KB
Million Tris/s: 118,090
Fps: 257,16
------------------------------------------
Test (10/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 510204
Draw-Calls: 102
Tris per Draw-Call: 5002
Vertex-Buffer Size: 4220,438 KB
Index-Buffer Size: 1992,984 KB
Million Tris/s: 115,940
Fps: 227,24
------------------------------------------
Test (11/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 561204
Draw-Calls: 102
Tris per Draw-Call: 5502
Vertex-Buffer Size: 4642,313 KB
Index-Buffer Size: 2192,203 KB
Million Tris/s: 119,564
Fps: 213,05
------------------------------------------
Test (12/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 612204
Draw-Calls: 102
Tris per Draw-Call: 6002
Vertex-Buffer Size: 5064,188 KB
Index-Buffer Size: 2391,422 KB
Million Tris/s: 107,604
Fps: 175,77
------------------------------------------
Test (13/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 663204
Draw-Calls: 102
Tris per Draw-Call: 6502
Vertex-Buffer Size: 5486,063 KB
Index-Buffer Size: 2590,641 KB
Million Tris/s: 120,623
Fps: 181,88
------------------------------------------
Test (14/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 714204
Draw-Calls: 102
Tris per Draw-Call: 7002
Vertex-Buffer Size: 5907,938 KB
Index-Buffer Size: 2789,859 KB
Million Tris/s: 116,896
Fps: 163,67
------------------------------------------
Test (15/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 765204
Draw-Calls: 102
Tris per Draw-Call: 7502
Vertex-Buffer Size: 6329,813 KB
Index-Buffer Size: 2989,078 KB
Million Tris/s: 121,437
Fps: 158,70
------------------------------------------
Test (16/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 816204
Draw-Calls: 102
Tris per Draw-Call: 8002
Vertex-Buffer Size: 6751,688 KB
Index-Buffer Size: 3188,297 KB
Million Tris/s: 121,562
Fps: 148,94
------------------------------------------
Test (17/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 867204
Draw-Calls: 102
Tris per Draw-Call: 8502
Vertex-Buffer Size: 7173,563 KB
Index-Buffer Size: 3387,516 KB
Million Tris/s: 122,077
Fps: 140,77
------------------------------------------
Test (18/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 918204
Draw-Calls: 102
Tris per Draw-Call: 9002
Vertex-Buffer Size: 7595,438 KB
Index-Buffer Size: 3586,734 KB
Million Tris/s: 121,249
Fps: 132,05
------------------------------------------
Test (19/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 969204
Draw-Calls: 102
Tris per Draw-Call: 9502
Vertex-Buffer Size: 8017,313 KB
Index-Buffer Size: 3785,953 KB
Million Tris/s: 122,602
Fps: 126,50
------------------------------------------
Test (20/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 1020204
Draw-Calls: 102
Tris per Draw-Call: 10002
Vertex-Buffer Size: 8439,188 KB
Index-Buffer Size: 3985,172 KB
Million Tris/s: 122,859
Fps: 120,43
------------------------------------------
Test (21/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 1071204
Draw-Calls: 102
Tris per Draw-Call: 10502
Vertex-Buffer Size: 8861,063 KB
Index-Buffer Size: 4184,391 KB
Million Tris/s: 123,053
Fps: 114,87
------------------------------------------
Test (22/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 1122204
Draw-Calls: 102
Tris per Draw-Call: 11002
Vertex-Buffer Size: 9282,938 KB
Index-Buffer Size: 4383,609 KB
Million Tris/s: 123,278
Fps: 109,85
------------------------------------------
Test (23/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 1173204
Draw-Calls: 102
Tris per Draw-Call: 11502
Vertex-Buffer Size: 9704,813 KB
Index-Buffer Size: 4582,828 KB
Million Tris/s: 123,331
Fps: 105,12
------------------------------------------
Test (24/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 1224204
Draw-Calls: 102
Tris per Draw-Call: 12002
Vertex-Buffer Size: 10126,690 KB
Index-Buffer Size: 4782,047 KB
Million Tris/s: 123,558
Fps: 100,93
------------------------------------------
Test (25/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_C4UB_V3F
Vertex Size: 16byte
TriCount: 1275204
Draw-Calls: 102
Tris per Draw-Call: 12502
Vertex-Buffer Size: 10548,560 KB
Index-Buffer Size: 4981,266 KB
Million Tris/s: 115,774
Fps: 90,79
------------------------------------------
Test (26/25)
Benchmark finished: 

Now look out for a rapid performance drops! Run custom Tests arround that value to find out the exact limit. Decrease AGP-Rate to make the drop more obvious!

Running Benchmark: 
"Maximum VBO-Size in Video Ram"

We will render several Cubes while increasing the Vtx-Count each Render-Pass.

Test (1/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 51204
Draw-Calls: 102
Tris per Draw-Call: 502
Vertex-Buffer Size: 600,047 KB
Million Tris/s: 73,992
Fps: 1445,00
------------------------------------------
Test (2/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 102204
Draw-Calls: 102
Tris per Draw-Call: 1002
Vertex-Buffer Size: 1197,703 KB
Million Tris/s: 90,424
Fps: 884,74
------------------------------------------
Test (3/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 153204
Draw-Calls: 102
Tris per Draw-Call: 1502
Vertex-Buffer Size: 1795,359 KB
Million Tris/s: 97,679
Fps: 637,57
------------------------------------------
Test (4/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 204204
Draw-Calls: 102
Tris per Draw-Call: 2002
Vertex-Buffer Size: 2393,016 KB
Million Tris/s: 101,830
Fps: 498,67
------------------------------------------
Test (5/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 255204
Draw-Calls: 102
Tris per Draw-Call: 2502
Vertex-Buffer Size: 2990,672 KB
Million Tris/s: 104,494
Fps: 409,45
------------------------------------------
Test (6/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 306204
Draw-Calls: 102
Tris per Draw-Call: 3002
Vertex-Buffer Size: 3588,328 KB
Million Tris/s: 106,346
Fps: 347,31
------------------------------------------
Test (7/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 357204
Draw-Calls: 102
Tris per Draw-Call: 3502
Vertex-Buffer Size: 4185,984 KB
Million Tris/s: 107,660
Fps: 301,40
------------------------------------------
Test (8/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 408204
Draw-Calls: 102
Tris per Draw-Call: 4002
Vertex-Buffer Size: 4783,641 KB
Million Tris/s: 108,782
Fps: 266,49
------------------------------------------
Test (9/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 459204
Draw-Calls: 102
Tris per Draw-Call: 4502
Vertex-Buffer Size: 5381,297 KB
Million Tris/s: 109,611
Fps: 238,70
------------------------------------------
Test (10/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 510204
Draw-Calls: 102
Tris per Draw-Call: 5002
Vertex-Buffer Size: 5978,953 KB
Million Tris/s: 110,324
Fps: 216,23
------------------------------------------
Test (11/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 561204
Draw-Calls: 102
Tris per Draw-Call: 5502
Vertex-Buffer Size: 6576,609 KB
Million Tris/s: 110,897
Fps: 197,60
------------------------------------------
Test (12/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 612204
Draw-Calls: 102
Tris per Draw-Call: 6002
Vertex-Buffer Size: 7174,266 KB
Million Tris/s: 111,347
Fps: 181,88
------------------------------------------
Test (13/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 663204
Draw-Calls: 102
Tris per Draw-Call: 6502
Vertex-Buffer Size: 7771,922 KB
Million Tris/s: 111,786
Fps: 168,55
------------------------------------------
Test (14/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 714204
Draw-Calls: 102
Tris per Draw-Call: 7002
Vertex-Buffer Size: 8369,578 KB
Million Tris/s: 112,144
Fps: 157,02
------------------------------------------
Test (15/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 765204
Draw-Calls: 102
Tris per Draw-Call: 7502
Vertex-Buffer Size: 8967,234 KB
Million Tris/s: 112,515
Fps: 147,04
------------------------------------------
Test (16/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 816204
Draw-Calls: 102
Tris per Draw-Call: 8002
Vertex-Buffer Size: 9564,891 KB
Million Tris/s: 112,804
Fps: 138,21
------------------------------------------
Test (17/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 867204
Draw-Calls: 102
Tris per Draw-Call: 8502
Vertex-Buffer Size: 10162,550 KB
Million Tris/s: 113,088
Fps: 130,41
------------------------------------------
Test (18/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 918204
Draw-Calls: 102
Tris per Draw-Call: 9002
Vertex-Buffer Size: 10760,200 KB
Million Tris/s: 113,328
Fps: 123,42
------------------------------------------
Test (19/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 969204
Draw-Calls: 102
Tris per Draw-Call: 9502
Vertex-Buffer Size: 11357,860 KB
Million Tris/s: 113,493
Fps: 117,10
------------------------------------------
Test (20/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 1020204
Draw-Calls: 102
Tris per Draw-Call: 10002
Vertex-Buffer Size: 11955,520 KB
Million Tris/s: 113,732
Fps: 111,48
------------------------------------------
Test (21/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 1071204
Draw-Calls: 102
Tris per Draw-Call: 10502
Vertex-Buffer Size: 12553,170 KB
Million Tris/s: 113,882
Fps: 106,31
------------------------------------------
Test (22/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 1122204
Draw-Calls: 102
Tris per Draw-Call: 11002
Vertex-Buffer Size: 13150,830 KB
Million Tris/s: 114,085
Fps: 101,66
------------------------------------------
Test (23/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 1173204
Draw-Calls: 102
Tris per Draw-Call: 11502
Vertex-Buffer Size: 13748,480 KB
Million Tris/s: 114,213
Fps: 97,35
------------------------------------------
Test (24/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 1224204
Draw-Calls: 102
Tris per Draw-Call: 12002
Vertex-Buffer Size: 14346,140 KB
Million Tris/s: 114,389
Fps: 93,44
------------------------------------------
Test (25/25)

------------------------------------------
Render Method: Interleaved Array
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 1275204
Draw-Calls: 102
Tris per Draw-Call: 12502
Vertex-Buffer Size: 14943,800 KB
Million Tris/s: 114,539
Fps: 89,82
------------------------------------------
Test (26/25)
Benchmark finished: 

Now look out for a rapid performance drops! Run custom Tests arround that value to find out the exact limit. Decrease AGP-Rate to make the drop more obvious!

Running Benchmark: 
"Maximum VBO-Size in Video Ram"

We will render several Cubes while increasing the Vtx-Count each Render-Pass.

Test (1/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 51204
Draw-Calls: 102
Tris per Draw-Call: 502
Vertex-Buffer Size: 600,047 KB
Million Tris/s: 73,992
Fps: 1445,00
------------------------------------------
Test (2/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 102204
Draw-Calls: 102
Tris per Draw-Call: 1002
Vertex-Buffer Size: 1197,703 KB
Million Tris/s: 90,356
Fps: 884,08
------------------------------------------
Test (3/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 153204
Draw-Calls: 102
Tris per Draw-Call: 1502
Vertex-Buffer Size: 1795,359 KB
Million Tris/s: 97,679
Fps: 637,57
------------------------------------------
Test (4/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 204204
Draw-Calls: 102
Tris per Draw-Call: 2002
Vertex-Buffer Size: 2393,016 KB
Million Tris/s: 101,830
Fps: 498,67
------------------------------------------
Test (5/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 255204
Draw-Calls: 102
Tris per Draw-Call: 2502
Vertex-Buffer Size: 2990,672 KB
Million Tris/s: 104,425
Fps: 409,18
------------------------------------------
Test (6/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 306204
Draw-Calls: 102
Tris per Draw-Call: 3002
Vertex-Buffer Size: 3588,328 KB
Million Tris/s: 106,346
Fps: 347,31
------------------------------------------
Test (7/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 357204
Draw-Calls: 102
Tris per Draw-Call: 3502
Vertex-Buffer Size: 4185,984 KB
Million Tris/s: 107,660
Fps: 301,40
------------------------------------------
Test (8/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 408204
Draw-Calls: 102
Tris per Draw-Call: 4002
Vertex-Buffer Size: 4783,641 KB
Million Tris/s: 108,782
Fps: 266,49
------------------------------------------
Test (9/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 459204
Draw-Calls: 102
Tris per Draw-Call: 4502
Vertex-Buffer Size: 5381,297 KB
Million Tris/s: 109,611
Fps: 238,70
------------------------------------------
Test (10/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 510204
Draw-Calls: 102
Tris per Draw-Call: 5002
Vertex-Buffer Size: 5978,953 KB
Million Tris/s: 110,324
Fps: 216,23
------------------------------------------
Test (11/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 561204
Draw-Calls: 102
Tris per Draw-Call: 5502
Vertex-Buffer Size: 6576,609 KB
Million Tris/s: 110,897
Fps: 197,60
------------------------------------------
Test (12/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 612204
Draw-Calls: 102
Tris per Draw-Call: 6002
Vertex-Buffer Size: 7174,266 KB
Million Tris/s: 111,347
Fps: 181,88
------------------------------------------
Test (13/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 663204
Draw-Calls: 102
Tris per Draw-Call: 6502
Vertex-Buffer Size: 7771,922 KB
Million Tris/s: 111,786
Fps: 168,55
------------------------------------------
Test (14/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 714204
Draw-Calls: 102
Tris per Draw-Call: 7002
Vertex-Buffer Size: 8369,578 KB
Million Tris/s: 112,144
Fps: 157,02
------------------------------------------
Test (15/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 765204
Draw-Calls: 102
Tris per Draw-Call: 7502
Vertex-Buffer Size: 8967,234 KB
Million Tris/s: 112,515
Fps: 147,04
------------------------------------------
Test (16/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 816204
Draw-Calls: 102
Tris per Draw-Call: 8002
Vertex-Buffer Size: 9564,891 KB
Million Tris/s: 112,804
Fps: 138,21
------------------------------------------
Test (17/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 867204
Draw-Calls: 102
Tris per Draw-Call: 8502
Vertex-Buffer Size: 10162,550 KB
Million Tris/s: 113,088
Fps: 130,41
------------------------------------------
Test (18/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 918204
Draw-Calls: 102
Tris per Draw-Call: 9002
Vertex-Buffer Size: 10760,200 KB
Million Tris/s: 113,328
Fps: 123,42
------------------------------------------
Test (19/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 969204
Draw-Calls: 102
Tris per Draw-Call: 9502
Vertex-Buffer Size: 11357,860 KB
Million Tris/s: 113,493
Fps: 117,10
------------------------------------------
Test (20/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 1020204
Draw-Calls: 102
Tris per Draw-Call: 10002
Vertex-Buffer Size: 11955,520 KB
Million Tris/s: 113,732
Fps: 111,48
------------------------------------------
Test (21/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 1071204
Draw-Calls: 102
Tris per Draw-Call: 10502
Vertex-Buffer Size: 12553,170 KB
Million Tris/s: 113,882
Fps: 106,31
------------------------------------------
Test (22/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 1122204
Draw-Calls: 102
Tris per Draw-Call: 11002
Vertex-Buffer Size: 13150,830 KB
Million Tris/s: 114,085
Fps: 101,66
------------------------------------------
Test (23/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 1173204
Draw-Calls: 102
Tris per Draw-Call: 11502
Vertex-Buffer Size: 13748,480 KB
Million Tris/s: 114,213
Fps: 97,35
------------------------------------------
Test (24/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 1224204
Draw-Calls: 102
Tris per Draw-Call: 12002
Vertex-Buffer Size: 14346,140 KB
Million Tris/s: 114,389
Fps: 93,44
------------------------------------------
Test (25/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 1275204
Draw-Calls: 102
Tris per Draw-Call: 12502
Vertex-Buffer Size: 14943,800 KB
Million Tris/s: 114,539
Fps: 89,82
------------------------------------------
Test (26/25)
Benchmark finished: 

Now look out for a rapid performance drops! Run custom Tests arround that value to find out the exact limit. Decrease AGP-Rate to make the drop more obvious!

Running Benchmark: 
"Maximum VBO-Size in Video Ram"

We will render several Cubes while increasing the Vtx-Count each Render-Pass.

Test (1/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 51204
Draw-Calls: 102
Tris per Draw-Call: 502
Buffer1 Size: 600,047 KB
Million Tris/s: 73,992
Fps: 1445,00
------------------------------------------
Test (2/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 102204
Draw-Calls: 102
Tris per Draw-Call: 1002
Buffer1 Size: 1197,703 KB
Million Tris/s: 90,424
Fps: 884,74
------------------------------------------
Test (3/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 153204
Draw-Calls: 102
Tris per Draw-Call: 1502
Buffer1 Size: 1795,359 KB
Million Tris/s: 97,679
Fps: 637,57
------------------------------------------
Test (4/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 204204
Draw-Calls: 102
Tris per Draw-Call: 2002
Buffer1 Size: 2393,016 KB
Million Tris/s: 101,830
Fps: 498,67
------------------------------------------
Test (5/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 255204
Draw-Calls: 102
Tris per Draw-Call: 2502
Buffer1 Size: 2990,672 KB
Million Tris/s: 104,494
Fps: 409,45
------------------------------------------
Test (6/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 306204
Draw-Calls: 102
Tris per Draw-Call: 3002
Buffer1 Size: 3588,328 KB
Million Tris/s: 106,284
Fps: 347,10
------------------------------------------
Test (7/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 357204
Draw-Calls: 102
Tris per Draw-Call: 3502
Buffer1 Size: 4185,984 KB
Million Tris/s: 107,660
Fps: 301,40
------------------------------------------
Test (8/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 408204
Draw-Calls: 102
Tris per Draw-Call: 4002
Buffer1 Size: 4783,641 KB
Million Tris/s: 108,782
Fps: 266,49
------------------------------------------
Test (9/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 459204
Draw-Calls: 102
Tris per Draw-Call: 4502
Buffer1 Size: 5381,297 KB
Million Tris/s: 109,611
Fps: 238,70
------------------------------------------
Test (10/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 510204
Draw-Calls: 102
Tris per Draw-Call: 5002
Buffer1 Size: 5978,953 KB
Million Tris/s: 110,324
Fps: 216,23
------------------------------------------
Test (11/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 561204
Draw-Calls: 102
Tris per Draw-Call: 5502
Buffer1 Size: 6576,609 KB
Million Tris/s: 110,897
Fps: 197,60
------------------------------------------
Test (12/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 612204
Draw-Calls: 102
Tris per Draw-Call: 6002
Buffer1 Size: 7174,266 KB
Million Tris/s: 111,384
Fps: 181,94
------------------------------------------
Test (13/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 663204
Draw-Calls: 102
Tris per Draw-Call: 6502
Buffer1 Size: 7771,922 KB
Million Tris/s: 111,786
Fps: 168,55
------------------------------------------
Test (14/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 714204
Draw-Calls: 102
Tris per Draw-Call: 7002
Buffer1 Size: 8369,578 KB
Million Tris/s: 112,144
Fps: 157,02
------------------------------------------
Test (15/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 765204
Draw-Calls: 102
Tris per Draw-Call: 7502
Buffer1 Size: 8967,234 KB
Million Tris/s: 112,515
Fps: 147,04
------------------------------------------
Test (16/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 816204
Draw-Calls: 102
Tris per Draw-Call: 8002
Buffer1 Size: 9564,891 KB
Million Tris/s: 112,804
Fps: 138,21
------------------------------------------
Test (17/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 867204
Draw-Calls: 102
Tris per Draw-Call: 8502
Buffer1 Size: 10162,550 KB
Million Tris/s: 113,088
Fps: 130,41
------------------------------------------
Test (18/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 918204
Draw-Calls: 102
Tris per Draw-Call: 9002
Buffer1 Size: 10760,200 KB
Million Tris/s: 113,328
Fps: 123,42
------------------------------------------
Test (19/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 969204
Draw-Calls: 102
Tris per Draw-Call: 9502
Buffer1 Size: 11357,860 KB
Million Tris/s: 113,493
Fps: 117,10
------------------------------------------
Test (20/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 1020204
Draw-Calls: 102
Tris per Draw-Call: 10002
Buffer1 Size: 11955,520 KB
Million Tris/s: 113,732
Fps: 111,48
------------------------------------------
Test (21/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 1071204
Draw-Calls: 102
Tris per Draw-Call: 10502
Buffer1 Size: 12553,170 KB
Million Tris/s: 113,882
Fps: 106,31
------------------------------------------
Test (22/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 1122204
Draw-Calls: 102
Tris per Draw-Call: 11002
Buffer1 Size: 13150,830 KB
Million Tris/s: 114,085
Fps: 101,66
------------------------------------------
Test (23/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 1173204
Draw-Calls: 102
Tris per Draw-Call: 11502
Buffer1 Size: 13748,480 KB
Million Tris/s: 114,213
Fps: 97,35
------------------------------------------
Test (24/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 1224204
Draw-Calls: 102
Tris per Draw-Call: 12002
Buffer1 Size: 14346,140 KB
Million Tris/s: 114,389
Fps: 93,44
------------------------------------------
Test (25/25)

------------------------------------------
Render Method: Pointers
GL_TRIANGLE_STRIP
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 1275204
Draw-Calls: 102
Tris per Draw-Call: 12502
Buffer1 Size: 14943,800 KB
Million Tris/s: 114,539
Fps: 89,82
------------------------------------------
Test (26/25)
Benchmark finished: 

Now look out for a rapid performance drops! Run custom Tests arround that value to find out the exact limit. Decrease AGP-Rate to make the drop more obvious!

Running Benchmark: 
"Maximum VBO-Size in Video Ram"

We will render several Cubes while increasing the Vtx-Count each Render-Pass.

Test (1/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 51204
Draw-Calls: 102
Tris per Draw-Call: 502
Vertex-Buffer Size: 317,672 KB
Index-Buffer Size: 200,016 KB
Million Tris/s: 73,992
Fps: 1445,00
------------------------------------------
Test (2/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 102204
Draw-Calls: 102
Tris per Draw-Call: 1002
Vertex-Buffer Size: 634,078 KB
Index-Buffer Size: 399,234 KB
Million Tris/s: 90,424
Fps: 884,74
------------------------------------------
Test (3/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 153204
Draw-Calls: 102
Tris per Draw-Call: 1502
Vertex-Buffer Size: 950,484 KB
Index-Buffer Size: 598,453 KB
Million Tris/s: 97,679
Fps: 637,57
------------------------------------------
Test (4/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 204204
Draw-Calls: 102
Tris per Draw-Call: 2002
Vertex-Buffer Size: 1266,891 KB
Index-Buffer Size: 797,672 KB
Million Tris/s: 101,762
Fps: 498,33
------------------------------------------
Test (5/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 255204
Draw-Calls: 102
Tris per Draw-Call: 2502
Vertex-Buffer Size: 1583,297 KB
Index-Buffer Size: 996,891 KB
Million Tris/s: 104,425
Fps: 409,18
------------------------------------------
Test (6/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 306204
Draw-Calls: 102
Tris per Draw-Call: 3002
Vertex-Buffer Size: 1899,703 KB
Index-Buffer Size: 1196,109 KB
Million Tris/s: 104,582
Fps: 341,54
------------------------------------------
Test (7/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 357204
Draw-Calls: 102
Tris per Draw-Call: 3502
Vertex-Buffer Size: 2216,109 KB
Index-Buffer Size: 1395,328 KB
Million Tris/s: 107,660
Fps: 301,40
------------------------------------------
Test (8/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 408204
Draw-Calls: 102
Tris per Draw-Call: 4002
Vertex-Buffer Size: 2532,516 KB
Index-Buffer Size: 1594,547 KB
Million Tris/s: 105,851
Fps: 259,31
------------------------------------------
Test (9/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 459204
Draw-Calls: 102
Tris per Draw-Call: 4502
Vertex-Buffer Size: 2848,922 KB
Index-Buffer Size: 1793,766 KB
Million Tris/s: 109,611
Fps: 238,70
------------------------------------------
Test (10/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 510204
Draw-Calls: 102
Tris per Draw-Call: 5002
Vertex-Buffer Size: 3165,328 KB
Index-Buffer Size: 1992,984 KB
Million Tris/s: 110,324
Fps: 216,23
------------------------------------------
Test (11/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 561204
Draw-Calls: 102
Tris per Draw-Call: 5502
Vertex-Buffer Size: 3481,734 KB
Index-Buffer Size: 2192,203 KB
Million Tris/s: 68,330
Fps: 121,76
------------------------------------------
Test (12/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 612204
Draw-Calls: 102
Tris per Draw-Call: 6002
Vertex-Buffer Size: 3798,141 KB
Index-Buffer Size: 2391,422 KB
Million Tris/s: 111,347
Fps: 181,88
------------------------------------------
Test (13/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 663204
Draw-Calls: 102
Tris per Draw-Call: 6502
Vertex-Buffer Size: 4114,547 KB
Index-Buffer Size: 2590,641 KB
Million Tris/s: 111,786
Fps: 168,55
------------------------------------------
Test (14/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 714204
Draw-Calls: 102
Tris per Draw-Call: 7002
Vertex-Buffer Size: 4430,953 KB
Index-Buffer Size: 2789,859 KB
Million Tris/s: 108,270
Fps: 151,60
------------------------------------------
Test (15/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 765204
Draw-Calls: 102
Tris per Draw-Call: 7502
Vertex-Buffer Size: 4747,359 KB
Index-Buffer Size: 2989,078 KB
Million Tris/s: 112,515
Fps: 147,04
------------------------------------------
Test (16/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 816204
Draw-Calls: 102
Tris per Draw-Call: 8002
Vertex-Buffer Size: 5063,766 KB
Index-Buffer Size: 3188,297 KB
Million Tris/s: 111,251
Fps: 136,30
------------------------------------------
Test (17/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 867204
Draw-Calls: 102
Tris per Draw-Call: 8502
Vertex-Buffer Size: 5380,172 KB
Index-Buffer Size: 3387,516 KB
Million Tris/s: 113,088
Fps: 130,41
------------------------------------------
Test (18/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 918204
Draw-Calls: 102
Tris per Draw-Call: 9002
Vertex-Buffer Size: 5696,578 KB
Index-Buffer Size: 3586,734 KB
Million Tris/s: 113,253
Fps: 123,34
------------------------------------------
Test (19/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 969204
Draw-Calls: 102
Tris per Draw-Call: 9502
Vertex-Buffer Size: 6012,984 KB
Index-Buffer Size: 3785,953 KB
Million Tris/s: 91,907
Fps: 94,83
------------------------------------------
Test (20/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 1020204
Draw-Calls: 102
Tris per Draw-Call: 10002
Vertex-Buffer Size: 6329,391 KB
Index-Buffer Size: 3985,172 KB
Million Tris/s: 113,732
Fps: 111,48
------------------------------------------
Test (21/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 1071204
Draw-Calls: 102
Tris per Draw-Call: 10502
Vertex-Buffer Size: 6645,797 KB
Index-Buffer Size: 4184,391 KB
Million Tris/s: 113,882
Fps: 106,31
------------------------------------------
Test (22/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 1122204
Draw-Calls: 102
Tris per Draw-Call: 11002
Vertex-Buffer Size: 6962,203 KB
Index-Buffer Size: 4383,609 KB
Million Tris/s: 113,113
Fps: 100,80
------------------------------------------
Test (23/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 1173204
Draw-Calls: 102
Tris per Draw-Call: 11502
Vertex-Buffer Size: 7278,609 KB
Index-Buffer Size: 4582,828 KB
Million Tris/s: 114,213
Fps: 97,35
------------------------------------------
Test (24/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 1224204
Draw-Calls: 102
Tris per Draw-Call: 12002
Vertex-Buffer Size: 7595,016 KB
Index-Buffer Size: 4782,047 KB
Million Tris/s: 114,237
Fps: 93,32
------------------------------------------
Test (25/25)

------------------------------------------
Render Method: Indexed Array
Element- & Vertexbuffer
Vertex Format: GL_V3F
Vertex Size: 16byte
TriCount: 1275204
Draw-Calls: 102
Tris per Draw-Call: 12502
Vertex-Buffer Size: 7911,422 KB
Index-Buffer Size: 4981,266 KB
Million Tris/s: 114,539
Fps: 89,82
------------------------------------------
Test (26/25)
Benchmark finished: 

Now look out for a rapid performance drops! Run custom Tests arround that value to find out the exact limit. Decrease AGP-Rate to make the drop more obvious!
